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Deadly is the only word that could describe this sentient machine. It is not clear how intelligent it is, but one thing is certain: it is a deadly adversary. The Soulborgs are a strange mixture of metal and reason. Whether that reason is an artificial intelligence or an actual biological one, no one from Valhalla seems to know.

The Deathwalker 8000 is just slightly less dangerous than his successor, and a little more vulnerable. Any hit that gets through his shields will neutralize him. However, his ability to rapid fire, sometimes hitting multiple targets, makes him plenty dangerous enough.

Stats

  • Life: 1
  • Move: 5
  • Range: 7
  • Attack: 3
  • Defense: 8
  • Point Value: 130

Abilities

  • Rapid Fire Special Attack: Range 7 Attack 3
    If Deathwalker's Rapid Fire Special Attack inflicts a wound, he may attack again with his Rapid Fire Special Attack. Deathwalker may continue attacking with his Rapid Fire Special Attack until he does not inflict a wound.

Synergy

  • Ornak: Red Flag of Fury
    As a Unique Hero that follows Utgar, Deathwalker 8000 may benefit from Ornak’s Red Flag of Fury ability.

Behind the Game

  • Inflicting Wounds on Squad Members
    If Deathwalker 8000 kills a squad member with his Rapid Fire Special Attack, can he continue to attack?
    Yes. He inflicted a wound to destroy that squad member, so he may continue to attack. (Hasbro FAQ)
  • Do some Special Abilities block Wounds?
    If a Microcorp Agent uses their Stealth Armor 15 to ignore the wound(s) inflicted by Deathwalker 8000's Rapid Fire Special Attack, can he keep attacking?
    No, if the Microcorp Agent ignores the wound it is the same as blocking it with a shield. The wound was never received, so Deathwalker 8000's Special Attack would stop there. (Hasbro FAQ)

Strategy

Where Brunak is a squad-killer, Deathwalker 8000's strengths lie in mowing down advancing heroes. Since his Special Attack has the same range and damage as his normal attack, you should generally stick to using it unless you have major height advantage on your target or powerful glyphs to boost his normal attack. The general idea is to wind up the attack feeding on weaker units (Venoc Vipers and other low-defense targets are best), then start hammering at the biggest threat. In the right situation (and with decent rolls), you can obliterate even the biggest non-Zettian forces with ease. The first time you eliminate Cyprien Esenwein or Charos without taking a hit, you'll come to love this big brute perhaps even more than his "further upgraded" sibling. 

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