Doctor Victor Von Doom rules the country of Latveria with an iron fist. He harbors a deep hatred for the Fantastic Four, especially Reed Richards. His mother's soul was taken by Mephisto when he was very young, and he tried to create a machine that would free her from the demon's realm. Reed pointed out a flaw in the machine, but the arrogant Doom activated it anyway. The explosion scarred Doom's face, and he built an iron mask to hide it. He later built an entire suit of armor, which he used in his selfish scemes. He is a prominent antogonist in the Marvel Universe, and has fought most of the big heroes, including Spider-Man, The Fantastic Four, The Avengers, and more.


  • Life: 4
  • Move: 6
  • Range: 6
  • Attack: 5
  • Defense: 6
  • Point Value: 245


200px-Doctor Doom 003-1-
  • Mind Exchange 17
    After taking a turn with Doctor Doom, you may choose any Unique Hero figure within 4 clear sight spaces of Doctor Doom. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of that hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Mind Exchange. All Order Markers that were on the chosen Hero's card will stay on the card.
  • Flying
    When counting spaces for Doctor Doom’s movement, ignore elevations. Doctor Doom may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Doctor Doom starts to fly, if he is engaged he will take any leaving engagement attacks.
    10 Doctor Doom