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Mimring

An example of an Army Card.

Each figure in Heroscape comes with an Army Card, which are uniquely septahexagonal. Each Army Card has a Basic Side and a Master Side; the Basic Side lists the mechanics for playing with the Basic Game with Move, Range, Attack, and Defense, and the Master Side lists the mechanics for the Master Game, which expands to include Life, Point Cost, special powers and keywords.

Parts of an Army Card[]

Planet[]

The name of the planet that the figure comes from. Listed on the Basic Side.

Wave Information[]

The set that the figure was released in, and their Collector Number(s) within the set. Listed on the Basic Side.

Name[]

The name of the figure(s). You may never control two Unique Heroes with the same name, thus you may never control two Sonlens at the same time. Similarly, you cannot control the Rise of the Valkyrie version of Raelin the Kyrie Warrior and the Age of Annihilation version at the same time, even if the figures and cards themselves are different.

General[]

The Valkyrie General that the figure(s) are associated with on Valhalla. It may refer to the General that summoned them to Valhalla, or the General that they are currently aligned with (as some figures like Kyrie have never been summoned).

Life[]

A measure of how many wounds a figure can take before being destroyed.

Move[]

The maximum number of spaces a figure may move on its turn.

Range[]

The number of spaces away that the figure(s) can attack.

Attack[]

The number of dice rolled to attack with a normal Attack. (Using its Range, and modified by factors such as height, glyphs, or Special Powers).

Defense[]

The number of dice rolled to defend against attacks.

Cost[]

The value of an Army Card, based on the power of its figures. Used to build armies of equal value in draft or predetermined game formats.

Special Powers[]

Most figures have special powers that affect their gameplay, and may alter a figure's movement, attack, defense, range or other abilities. A category of these is Special Attacks, which a figure may choose to use instead of their normal attack. Special Attacks are never modified by any factors such as height or glyphs.

Species[]

A keyword for the figure's species, used by certain special powers to refer to figures.

Type[]

Figures may be Heroes (only one figure) or Squads (multiple figures, which all take a turn when an order marker on that Army Card is revealed). They may also be Common (you may have as many as you like), Unique (you may only have one army card with this name), or Uncommon (all the rules of unique figures, including tracking of wounds on separate cards, but you may have multiple of these figures in your army). This combination results in a figure's Type, such as 'Unique Hero' or 'Common Squad'.

Class[]

A keyword for the figure's role or occupation, used by certain special powers to refer to figures.

Personality[]

A keyword for the figure's personality, used by certain special powers to refer to figures.

Size[]

Includes their Size Category of Small, Medium, Large or Huge, as well as the number of levels high that they are. A figure cannot climb more levels in a single move than they are tall.

Additional Info[]

In the Swarm of the Marro era, Army Cards gained a set of decorative thorny vines winding around the border. There are sometimes unusual changes to an Army Card's style; Valkrill's cards have rusted metal effects, and the Marvel crossover cards feature a variety of color-coded metallic templates.

The unique shape of the Army Cards resulted from early packaging development, in which they were intended to sit within a 7-hex cap for a plastic canister, in which the figures of an expansion would be held.

Concept Packaging

Resources[]

A convenient Army Building tool can be found at Heroscape.org.

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