Fen Hydra
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| Fen Hydra | |||
|---|---|---|---|
| Valkyrie | Utgar | ||
| Homeworld | Toril | ||
| Species | Hydra | ||
| Type | Uncommon Hero | ||
| Class | Marauder | ||
| Personality | Ferocious | ||
| Size | Huge | ||
| Height | 8 | ||
The Fen Hydra is a card that many players hoped to see as a kind of Viper. A "fix" often thought of for this card, to convert it from D&D Heroscape and into true Heroscape, would be to change its alligance to Ullar, its species to Viper, its homeworld to Marr and its type to Unique Hero.
Stats
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- Life: 4
- Move: 5
- Range: 1
- Attack: 4
- Defense: 6
- Point Value: 120
Abilities
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- Hydra Heads:
When this Fen Hydra attacks, it may attack up to 4 times. Reduce the number of times this Fen Hydra can attack by 1 for each wound marker on this Army Card.
- Reach:
If an opponent's figure is within 2 spaces of this Fen Hydra, and its base is no more than 3 levels above this Fen Hydra's height or 3 levels below this Fen Hyda's base, this Fen Hydra may add 1 to its Range when attacking that figure.
- Slither:
The Fen Hydra does not have to stop its movement when entering water spaces.
Strategy
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The ever-feared "Fen Hydra" is a fun unit to play. He has an average 4 life, good defence, and an average move of five. This unit is a good Samurai-Killer being able to reach and avoid counterstrike, as well as being useful against any figure with an engagement strike-type special. He can go head-on-head with the Ogre Warhulk, because at his strongest he is able to attack four times! He also works well against squads, being able to obliterate them in one to two turns. Pair him with a healer to get the most use out of this "Lawnmower of Death".