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Feral Troll

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Stats

  • Life: 8
  • Move: 5
  • Range: 1
  • Attack: 3
  • Defense: 1
  • Point Value: 90

Abilities

  • Blood Frenzy:
    When attacking with this Feral Troll, it receives 1 additional attack die for each Wound Marker on the defending figure's Army Card, for a maximum of 3 additional attack dice for Blood Frenzy.
  • Regenerate:
    After taking a turn with this Feral Troll, remove 1 Wound Marker from this Feral Troll's army card.

Synergy

  • Ornak: Red Flag of Fury Aura
    As a Unique/Uncommon Hero who follows Utgar, the Feral Troll may benefit from Ornak's Red Flag of Fury Aura.

Behind the Game

The Feral Troll is a repainted model of the Feral Troll from the Desert of Desolation.[1]

For further discussion of the Feral Troll, see The Book of Feral Troll on Heroscapers.

Strategy

An excellent shocktrooper or skirmisher, the Feral Troll is a powerful unit that can take down Heroes (with Blood Frenzy) relatively easily and crushes many squad figures. Regenerate makes the Feral Troll last relatively long too, however, its weak defense makes it vulnerable to damage so a player must take care to keep a Feral Troll out of the way of too many squad units if they wish to get the most "mileage" out of the Feral Troll. Keep him away from figures with high attack or range. If the Feral Troll is near death, run away and regenerate health, and bring reinforcements to take out the unit that injured you. When teamed up with Ana Karithon, the Feral Troll is very deadly.

In Jexik's classification, the Feral Troll is a Cleanup unit.[2]

References

  1. List of D&D minis and the corresponding Heroscape figures
  2. What’s in an Order Marker?

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