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Battle-trained on the planet Earth, the Airborne Elite squad has plagued the enemy with its deadly sneak attacks. Lifted high by Kyrie warriors and dropped behind enemy lines, they parachute down for a surprise visit, then quickly fire a barrage of grenades to unleash total havoc in the enemy's own territory. Off the battlefield the Elites are a fun-loving bunch, known for their practical jokes and raucous card games. When called into action, they are unmatched in fast action, focus and fearlessness.[1]

Stats[]

  • Life: 1
  • Move: 4
  • Range: 8
  • Attack: 3
  • Defense: 2
  • Point Value: 110
  • Figures Per Squad: 4

Abilities[]

  • Grenade Special Attack: Range 5. Lob 12. Attack 2.
    Use this power once per game. Start the game with a grenade marker on this card. Remove the grenade marker to throw grenades. One at a time do the following with each Airborne Elite: Choose a figure to attack. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by the Grenade Special Attack. Roll 2 attack dice once for all affected figures. Each figure rolls defense dice separately.
  • The Drop:
    Airborne Elite do not start the game on the battlefield. At the start of each round, before you place Order Markers, roll the 20-sided die. If you roll a 13 or higher you may place all 4 Airborne Elite figures on any empty spaces. You cannot place them adjacent to each other or other figures, or on a glyph.

Synergy[]

History[]

The Airborne Elite come to the rescue in Comic 2.

The Airborne Elite come to Sgt. Drake's rescue.[2]

The Airborne Elite were summoned to Valhalla by Jandar shortly before Sgt. Drake Alexander.[3]

Later, they would accompany Sgt. Drake, Finn, Thorgrim, and a young viking warrior named Hal on a mission to Jutanguard to investigate the lakes there. Their group was ambushed by Utgar's forces, and Sgt. Drake was kidnapped by Mimring. The following morning, they would add Raelin to the group for a rescue attempt, recovering Sgt. Drake Alexander, but at a cost - young Hal was shot by Deathwalker 9000 as Utgar's forces retreated.

They would later assist Sgt. Drake, Thorgrim, and Johnny 'Shotgun' Sullivan in breaking in to an Utgar fortress to rescue a captured Raelin, although a complication arose when she professed to have joined Utgar's cause (later revealed to be the product of a mind shackle by Kee-Mo-Shi).[4]

Additional Info[]

FAQ'S[]

  • Activating for Partial Squad for Grenade Attack
    If I decide not to throw a grenade with one Airborne, Can I throw 2 Grenades with one of the other ones?
    No, you must throw one grenade with each Airborne. They must be thrown in the same turn. If one of your Airborne Elite is out of range, he cannot throw a grenade and loses the ability since it is a once per game special attack. (Hasbro FAQ)[1]
  • Landing Under Overhangs
    Can you use The Drop to drop the Airborne Elite into an area below an overhang?
    No. (Hasbro FAQ)[1]
  • One Time Activation for the Drop
    Do you have the ability to drop the Airborne Elite every turn with The Drop?
    No, due to the complexity of the Grenade Special Attack we had to cut down the wording on The Drop. The Airborne do not enter the battlefield until they are dropped (by a roll of 13 or higher prior to the beginning of each round). After that they cannot be dropped again. You may go the entire game without dropping them. That is why the Airborne Elite are a valuable weapon, but also a costly risk. (Hasbro FAQ)[1]
  • Grenade Attack an Optional Attack?
    When you use the Grenade Special Attack power, does each Airborne Elite have to lob a grenade if they have an enemy in sight?
    No. They don't have to. But if one uses his grenades, they all have to use them. You can't split it up across turns. (Hasbro FAQ)[1]
  • Order for Rolling Defense
    When an Airborne Elite uses his Grenade Special Attack into a crowded area, who gets hit first?
    The target always rolls defense first. Then the attacker determines the order in which the other figures roll defense dice. (Hasbro FAQ)[1]
  • Attacking a Double-Spaced Figure with Grenade Attack
    If I target a double spaced figure with Grenade Special Attack, who is considered adjacent?
    Normally it’s anyone adjacent to the hex the character is on, however with double spaced figures any character that is adjacent to either space/hex it occupies is hit. (Hasbro FAQ)[1]
  • Lobbing Grenades "Around / Through" Figures
    If I want to attack a group of enemies behind an opposing Braxas, (who is standing between my Airborne Elite unit and the group I wish to attack, and who has a height of 13), can I throw the grenade around Braxas, or through her legs to attack the group on the other side?
    Yes! Figures are not walls. They have dead space that can be utilized as a legal passing point of the lobbed grenade. (Hasbro FAQ)[1]
  • Placing Enhancements / Order Markers on the Army Card Before Units are on the Board
    Can I place Eldgrim's "Warrior's Swiftness Spirit," (or any other Viking Spirit), on the Airborne Elite Army Card even though the Airborne Elite have not yet Dropped?
    Yes, you can place it on any unique army card, yours or your opponents, on the battlefield, or not. This includes the Airborne Elite before they drop as well as the Rechets. (Hasbro FAQ)[1]

Resources[]

For further reading and strategy tips, check out the Book of Airborne Elite on Heroscapers.com.

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