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The hunting hounds of Nullondia are legendary for their ability to track anything anywhere. They are simply more intelligent and cunning than any other animals. However, these traits are not what make them ideal for tracking. It is their ability to trick quarry into doing exactly what they want that makes them superior hunters.

Amongst these Doggin, Dünd is a sovereign. Not only is he a superior tracker, but Dünd has the ability to simply paralyze his prey with fear. His mere glance is enough to stop all but the most skilled of warriors in their tracks, rendering them helpless and an easy target.[1]

Stats[]

  • Life: 4
  • Move: 6
  • Range: 1
  • Attack: 3
  • Defense: 5
  • Point Value: 110

Abilities[]

  • Crippling Gaze 15
    Before moving, you may choose a figure within 5 clear sight spaces of Dünd. Roll the 20-sided die. If you roll a 15 or higher remove all order markers on the chosen figure's army card (or cards if your opponent has more than one common card for that figure).

Synergy[]

  • Agent Skahen: Cover Fire
    When Agent Skahen wounds an opponent's figure Dünd may move up to 4 spaces if he is within 8 clear sight spaces of Agent Skahen.
  • Otonashi: Tricky Speed 4
    If Otonashi begins her move adjacent to Dünd she may move 4 additional spaces.

History[]

On Feylund, Dünd was a superior tracker in Nullondia, hunting down foes with ease. He would later be summoned by the Valkyrie Vydar to Valhalla. At some point, presumably after the forming of the Alliance, Dünd might be dispatched to Laur to help aid the Alliance against Utgar, thus becoming a Hero of Laur.[2]

Additional Info[]

FAQ's[]

  • Engagement Requirements Crippling Gaze 15
    Can I use Dünd's Crippling Gaze 15 on a figure within the 5 clear sight spaces if Dund is engaged to a different figure?
    Yes, it's a special power, not an attack. Because of that, it is not covered under the engagement rules. (Hasbro FAQ)[3]

Resources[]

For further reading and strategy tips, check out the Book of Dünd at Heroscapers.com.

3 Dünd
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