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The Gladiatrons come from the flatland region of Alpha Prime. Originally, they were constructed as scouts for their Blastatron counterparts. Since being called to Valhalla, they have evolved into their own deadly killing squad. Beware the approaching Gladiatrons: once engaged, they can focus their energy, allowing their defensive powers to enhance. Their Cyberclaw locks most opponents down, and enemy warriors unlucky enough to be thusly immobilized can do little more than pray for a miracle to survive the attack.[1]

Stats:[]

  • Life: 1
  • Move: 5
  • Range: 1
  • Attack: 2
  • Defense: 3
  • Point Value: 80
  • Figures Per Squad: 4

Abilities[]

  • Cyberclaw:
    All small or medium opponent's figures that enter or occupy a space adjacent to any Gladiatron may not move. Figures affected by the Cyberclaw cannot be moved by any special power on an Army Card or Glyph.
  • Melee Defense 1:
    When rolling defense dice against a normal attack from an adjacent figure, a Gladiatron adds 1 die.

Synergy[]

  • Blastatrons: Gladiatron Movement Bonding
    As Gladiatrons, the Gladiatrons may benefit from the Blastatrons’ Gladiatron Movement Bonding ability.
  • Blastatrons: Homing Device
    Being Soulborgs that follow Vydar, Gladiatrons may aid the Blastatrons with their Homing Device ability.
  • Sacred Band: Disciplined Army Defense Bonus
    Having a "Disciplined" personality, the Gladiatrons are compatible with the Sacred Band's Disciplined Army Defense Bonus.

History[]

Like the Blastatrons, the Gladiatrons were designed on Alpha Prime to replicate the movements and strategies of the Mariedian resistance fighters. At some point in their lifetimes, both groups would be summoned by the Valkyrie Vydar into Valhalla.[2]

Additional Info[]

The Gladiatron sculpts (as well as potentially Major X17) were originally destined as an expansion for another Craig Van Ness miniatures game, Battleball, a game about sci-fi football players. However, the expansion was never completed, and the sculpts were repurposed for Heroscape, with sculptor Bob Naismith adding some weapons to the existing minis.[3]

FAQ's[]

  • CYBERCLAW: Gladiatron Movement Using Cyberclaw
    Are the Gladiatrons also stuck in the engagement because of Cyberclaw?
    No. Cyberclaw only affects figures that are engaged to a Gladiatron. Once any opponent's figures enter a space adjacent to a Gladiatron, they cannot move. That includes movements around the Gladiatron while still staying engaged. However, the Gladiatrons can leave the engagement if they choose to. On a side note; if 2 opposing sides both have figures with Cyberclaw, they would lock each other down. (Hasbro FAQ)[4]
  • CYBERCLAW: Units With Disengage and Ghost Walk
    Is a character with Ghost Walk or Disengage also affected by Cyberclaw?
    Yes. As soon as they pass onto a space adjacent to a Gladiatron, they are locked into the engagement. No special power on an army card or glyph can get them out of the engagement. (Hasbro FAQ)[4]

Resources[]

For further reading and strategy tips, check out the Book of Gladiatrons at Heroscapers.com.

4 5 6 7. Gladiatrons
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