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Marro Dividers were, well, Marro Dividers released in Wave 9: Blackmoon's Siege - Heroes of the Moon Tribe. As this wave came out after Wizard of the Coast's acquisition of Heroscape and subsequent shutdown of updates to Heroscape.com, their bio was written by then-Heroscape writer Colby Dauch but never released to the public, and so we know relatively little about these characters.[1]

Stats[]

  • Life: 1
  • Move: 5
  • Range: 1
  • Attack: 3
  • Defense: 3
  • Points: 50
  • Figures Per Squad: 3

Abilities[]

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  • Cell Divide:
    When a Marro Divider you control receives one or more wounds from a Normal or Special Attack by an opponent's figure, you may roll the 20-sided die before removing that figure. If you roll a 17 or higher, ignore any wounds that figure just received and, if possible, place one of your previously destroyed Marro Dividers on a same-level space adjacent to the defending Marro Divider.
  • Self Replicating:
    Marro Hive cannot rebirth Marro Dividers with its Marro Rebirth special power.

Synergy[]

  • Marro Hive: Hive Mind
    As a Medium Common Marro Squad, Marro Dividers may benefit from Marro Hive’s Hive Mind ability.
  • Su-Bak-Na: Hive Supremacy
    As members of the Marro species, Marro Dividers may benefit from Su-Bak-Na’s Hive Supremacy ability.
  • Tul-Bak-Ra: Teleport Reinforcements
    As members of the Marro species, Marro Dividers are compatible with Tul-Bak-Ra's Teleport Reinforcements summoning ability.

History[]

At some point in their history, Marro Dividers would be summoned from Marr to Valhalla by the Valkyrie Utgar.

Additional Info[]

Ironically, both of the Marro squads released in the year after the Marro Hive cannot be used with the Marro Hive; the other being the Grok Riders.

FAQ's[]

Marro Dividers have not received any official rulings or clarifications.

Resources[]

For further reading and strategy tips, check out the Book of Marro Dividers at Heroscapers.com.

17 18 19. Marro Dividers
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