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Mogrimm is a Dwarf Warlord from the Dungeons and Dragons portion of the continuity, and was included in the Heroes of Faerun expansion. Wizards of the Coast did not write lore bios for their Dungeons and Dragons Heroscape units, and so we know relatively little about this character.

Stats[]

  • Life: 6
  • Move: 5
  • Range: 1
  • Attack: 4
  • Defense: 2
  • Point Value: 120

Abilities[]

Combat Leader:
If at least one order marker is on Mogrimm Forgehammer, you may add 3 to your initiative roll.

Commander's Strike:
After moving and before attacking with Mogrimm Forgehammer, you may choose any opponent's figure within 5 clear sight spaces that is engaged with any other figure you control. Roll the 20-sided die. If you roll a 15 or higher, the chosen figure receives 1 wound.

Tough:
When rolling defense dice against a normal attack, Mogrimm Forgehammer always adds 1 automatic shield to whatever is rolled.

Synergy[]

  • The Axegrinders of Burning Forge Dwarven Strategic Bonding
    As a Dwarf hero, he may benefit from the Axegriders of Burning Forge's Dwarven Strategic Bonding.
  • Roman Legionnaires Warlord Bonding
    As a warlord, he may benefit from the Roman Legionnaires' Warlord Bonding ability

History[]

In the Dungeons and Dragons portion of the continuity, Morgrimm was summoned by Aquilla to Valhalla.

Additional Info[]

Although Migol Ironwill and the Axegrinders of Burning Forge are Small, Mogrimm is Medium - quite possibly because Dwarves are typically a Medium size species in Dungeons and Dragons roleplaying games.

Mogrimm's miniature is the Dungeons and Dragons Dwarf Warlord, 1 /60 from Dungeons of Dread.[1]

FAQ's[]

Mogrimm has not received any official rulings or clarifications.

Resources[]

For further reading and strategy tips, check out the Book of Mogrimm Forgehammer at Heroscapers.com.

17. Mogrimm Forgehammer
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