Fire Elementals embody the destructive and creative force of burning. They are fast-moving creatures that delight in setting things ablaze with their fiery touch. As one would theorize, a fire elemental cannot enter water or a vacuum, as their flaming bodies require oxygen to continue existing.


  • Life: 1
  • Move: 5
  • Range: 1
  • Attack: 4
  • Defense: 4
  • Point Value: 35


  • Lava Resistant:
    A Fire Elemental never rolls for molten lava damage or lava field damage, and it does not have to stop on molten lava spaces.
  • Searing Intensity:
    After moving and before attacking, you must roll the 20-sided die once for each figure adjacent to at least one Fire Elemental you control. If you roll a 14 or higher, that figure receives 1 wound. Figures with the Lava Resistant special power are not affected by Searing Intensity.
  • Negative Element:
    A Fire Elemental can never roll defense dice while it is on a water space.


Being an medium elemental, Fire Elementals may benefit from Kurrok the Elementalist's Summon Elemental ability.

Being a medium elemental, the Fire Elemental may benefit from Kurrok the Elementalist's Master of the Elements ability

Being a medium Utgar figure, Fire Elementals may benefit from Torin's Evil Eye Protection.

Here is a list of figures not affected by this figure's Searing Intensity ability: Brunak, other Fire Elementals, Iron Golem, Moltenclaw, Obsidian Guards, and Shurrak.


377px-Fire Elemental

Fire Elementals can be devastating against figures with 1 life despite their high defense, because of their Searing Intensity. If you have 3 or more Fire Elementals paired with Kurrok the Elementalist, the effect can be even more devastating. They can also make a good cheap filler on lava maps, or pretty much anywhere else for that matter. Just keep them out of the drink, and they're good. 

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