There is no official bio released for this unit
- Life: 6
- Move: 5
- Range: 1
- Attack: 4
- Defense: 4
- Point Value: 140
Indomitable - If this Frost Giant of Morh begins its turn unengaged, add 2 to its Move value this turn. If it begins its turn engaged, add 2 to its Attack value this turn.
Battle Frenzy - After attacking with this Frost Giant of Morh, roll the 20-sided die. If you roll a 16 or higher, you may attack again with this Frost Giant of Morh.
Dying Swipe - If this Frost Giant of Morh is attacked with a normal attack by an opponent's figure and receives enough wounds to be destroyed, roll 3 attack dice. One at a time for each skull rolled, you may inflict 1 wound on any figure that is adjacent to this Frost Giant of Morh. Figures affected by Dying Swipe cannot roll any defense dice and can receive more than 1 wound each. After using Dying Swipe, remove this Frost Giant of Morh from the battlefield.
This figure's purpose is to get into melee and then smash. He gets 7 move if he's not in melee, and 6 attack if he's in melee. He can rush opponent's heroes, and hit them hard, with a 25% chance of hitting again with the same order marker. Holding him back is usually not a good idea, seeing as if he gets killed from a distance his 6 attack are wasted, and his dying swipe is useless. On the dying swipe note, he's useful even after he gets killed. If he and another hero have been dukeing it out, and the other hero finally gets to him, he can further cripple them, or even kill them, just because he was killed and someone was next to him. The only viable weakness it to kill him without engaging.