A MacDirk Warrior swings for the head of his Grut enemy, only to have his blade deflected by the orc's armored forearm. Another swing converges with the Grut's shoulder. The MacDirk's blade is stuck, wedged between two plates of bronze armor.
Never had Liam MacDirk faced off against such a well-trained warrior. The Gruts fight in numbers; that is their strength. And yet this one orc soldier has just felled three of Liam's comrades, and Liam was poised to be next.
Frantically he tugs at his sword, trying desperately to loose it from the Grut's shoulder. It does not budge. The Grut methodically turns his head, looking at the weapon caught in his armor. He then looks up and into the frightened eyes of Liam MacDirk. The Grut's face twists into a snarled smile as he downs MacDirk number four.
The Heavy Gruts are not gifted their armor. It is earned, specially crafted for each member of the Heavy Gruts after he has proven his worthiness on the field of battle.
- Life: 1
- Move: 5
- Range: 1
- Attack: 3
- Defense: 3
- Points: 70
- Figures Per Squad: 4
- Orc Champion Bonding:
Before taking a turn with Heavy Gruts, you may first take a turn with any Orc Champion you control.
Heavy Gruts are never attacked when leaving engagements.
- Grimnak/Tornak: Orc Warrior Enhancement
As Orc Warriors, Heavy Gruts may benefit from Grimnak and Tornak’s Orc Warrior Enhancement attack and defense bonus ability.
- Nerak the Glacian Swog Rider: Orc Defensive Aura 1
As Orcs, Heavy Gruts may benefit from Nerak the Glacian Swog Rider’s Orc Defensive Aura 1 ability.
- Ornak: Orc Battle Cry Aura
As Orc Warriors, Heavy Gruts may benefit from Ornak’s Orc Battle Cry Aura ability.
Heavy Gruts are best used with Grimnak or Tornak, since they both can take a turn along with the Heavy Gruts and boost their attack and defence, especially in smaller scale games where they can each take on other squads or gang up on a Hero as the Champion takes on the stronger hero. Watch out for units the Gruts can't take on, especially ranged units.