Kurrok the Elementalist
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| Kurrok the Elementalist | |||
|---|---|---|---|
| Valkyrie | Utgar | ||
| Homeworld | Eberron | ||
| Species | Hobgoblin | ||
| Type | Unique Hero | ||
| Class | Sorcerer | ||
| Personality | Devout | ||
| Size | Medium | ||
| Height | 5 | ||
Nothing is known about this Hobgolblin
Contents |
Stats
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- Life: 5
- Move: 5
- Range: 1
- Attack: 3
- Defense: 3
- Point Value: 120
Abilities
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- Summon Elemental:
After moving and before attacking with Kurrok the Elementalist, you may roll the 20-sided die. If you roll an 11 or higher, you may, if possible, place one of your previously destroyed small or medium Elementals on an empty space within 3 clear sight spaces of Kurrok the Elementalist.
- Master of the Elements:
After revealing an Order Marker on Kurrok the Elementalist, instead of taking that turn with Kurrok, you may take a turn with up to three small or medium Elementals you control that are within 8 clear sight spaces of Kurrok the Elementalist.
Synergy
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Both of Kurrok's abilities apply to: the Air Elemental, the Earth Elemental, the Fire Elemental and the Water Elemental. The Greater Ice Elemental is not affected by either power.
Strategy
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Kurrok the Elementalist greatly increases the use of the Elementals. He can control up to 3 in one turn, literally making them 3 times as effective. He is incredibly useful for taking out squads if he controls Fire or Earth Elementals, due to Searing Intensity and Earth Slam Special Attack. Also, having a 50% chance every time Kurrok takes a turn to revive an Elemental is very helpful as well, creating a strategy similar to that of the Marro Hive.