These highlanders are among the most fierce and loyal warriors that any leader could hope to have. They will do anything to protect their chosen Hero, and their tenacity is infectious. Leaders always gain confidence while the MacDirk Clan is fighting in their Army.
These clansmen scream and yell as they charge in to battle with an odd assortment of weaponry. Their battle cry can be heard for miles as it echoes through the highlands. This often confuses the enemy as to where the MacDirk¹s will show up next.
"MacDirk! MacDirk! For Clan and Highlands!"
- Life: 1
- Move: 5
- Range: 1
- Attack: 2
- Defense: 2
- Point Value: 80
- Figures Per Squad: 4
- Highland Fury:
At the start of the game, choose a Human Champion you control. While that champion is in play, MacDirk Warriors roll one additional attack die for each wound marker on the chosen hero. There can be only one Chosen Human Champion for all the MacDirk Warriors you control. MacDirk Warriors cannot attack their Chosen Human Champion.
- Human Champion Bonding:
Before taking a turn with the MacDirk Warriors, you may first take a turn with any Human Champion you control.
- Human Champion Bonding/Highland Fury:
Eldgrim the Viking Champion
Finn the Viking Champion
Thorgrim the Viking Champion
- Sir Gilbert: Jandar’s Dispatch
As a Squad that follows Jandar, the Knights of Weston may benefit from Sir Gilbert's Jandar’s Dispatch ability.
These figures are relatively weak without a good human champion, similar to the Greenscale Warriors from Champions of the Forgotten Realms. Alastair MacDirk is the best champion for these figures, his full six(6) life allows the Highlanders to get a maximum of plus five(5) attack; in addition his overextended attack allows him to wound himself, or give an early attack boost or finetune his damage and run quickly away from a fight. Sir Gilbert is the only other human champion with six(6), although he cannot hurt himself, he does ,however have an attack aura that can further enhance the Highlanders. So, send in the Chosen Human Champion first, when he has taken enough damage, retreat him back to base and send in the Highlanders with a now more respectable attack. A second human champion can be sent in with them, such as Thorgrim the Viking Champion, with two defense Highlanders will fall relatively easily, but Thorgrim can help to fix that.
Their strength is however also their weakness, their great attack boost can be neutralized by killing off their Chosen Human Champion. Although the Highlanders may bond with any human champion throughout the game, they can only have one(1) Chosen Human Champion per-game and his death will cost them their Highlander Fury power, (and he is easier to kill since he has been wounded) so guard your wounded champion carefully. Like Krug these guys can hit hard, but by then, they're close to being obliterated.