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Marcu Esenwein found himself summoned from Feylund by Utgar just as his brother cursed him. Instead of gaining a clean-limbed, human-like undead creature of the night, Utgar summoned a mangled monster with webbed hands and feet, a misshapen body with shards of bone along his back, and exposed, crimson flesh.

Still a member of the Esenwein undead family, Marcu has the deadly ability to drain life essences from foes that challenge him. His terrifying aspect is made more horrible as he glides over the heads of the enemy and attacks from behind with colossal fangs and the fatal strikes of his claws.

Marcu Esenwein has no idea when or if the curse that transformed his body will ever be removed. This haunting uncertainty often causes him to fly into a rage, especially during combat. Marcu longs to lead armies and give orders as he did with the Esenwein armies on Feylund. When nothing issues from his monster throat but growls and squeals, his fury knows no bounds. When he can’t communicate his ideas, rage turns Marcu treasonous. He turns on Utgar’s troops, especially targeting members of the Esenwein family.

These maniacal episodes never last long, but have resulted in the killing of valuable Utgar troops when they were desperately needed to defeat Jandar forces.[1]

Stats[]

  • Life: 6
  • Move: 7
  • Range: 1
  • Attack: 4
  • Defense: 1
  • Point Value: 20

Abilities:[]

  • Life Drain:
    Each time Marcu Esenwein destroys a figure, you may remove a wound marker from this Army Card. Marcu Esenwein cannot Life Drain Destructible Objects.
  • Eternal Hatred:
    After revealing an order marker on this card, you must roll the 20-sided die. If you roll a 17 or higher, choose an opponent. That opponent will now control Marcu Esenwein for the remainder of your turn, but will not be able to view any unrevealed order markers on his card. At the end of that turn, control of Marcu returns to you. All order markers and figures that were on Marcu’s Army Card will stay on his Army Card.
  • Flying:
    When counting spaces for Marcu Esenwein's movement, ignore elevations. Marcu Esenwein may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Marcu Esenwein starts to fly, if he is engaged he will take any leaving engagement attacks.

Synergy[]

  • Ornak: Red Flag of Fury
    As a Unique Hero that follows Utgar, Marcu Esenwein may benefit from Ornak’s Red Flag of Fury ability.
  • Dumutef Guard: Devourer Attack Enhancement
    As a devourer, Marcu Esenwein may benefit from a Dumutef Guard’s Devourer Attack Enhancement ability.

History[]

On Feylund, Marcu once commanded the family's undead hordes alongside his brother, Cyprien Esenwein. However, he was betrayed and cursed by Cyprien, transforming him from a pale-skinned vampire into a grotesque skinless creature. He was summoned in the following moments by the Valkyrie Utgar into Valhalla, where he has been an unpredictable asset in Utgar's army (and eventually, Cyprien would follow).[2]

Additional Info[]

Marcu Esenwein is one of several Esenwein family members in Heroscape, including his brother Cyprien Esenwein, Sonya Esenwein, and Iskra Esenwein.

FAQ's[]

  • Eternal Hatred
    If each player is playing with a Marcu Esenwein in their Army, and you have to use Eternal Hatred (because of your roll), who takes control of Marcu?
    You cannot choose an opponent that already has a Marcu Esenwein in their Army because you can only have 1 of each Unique figure in an Army. If all players have a Marcu in their Army, Eternal Hatred would be negated and would not come into play. Remember that even if one of the Marcu Esenweins were to die, that figure would still be in that player’s Army.  (Hasbro FAQ)[3]

Resources[]

For further reading and strategy tips, check out the Book of Marcu Esenwein at Heroscapers.com.

15. Marcu Esenwein-0
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