- Life: 6
- Move: 6
- Range: 4
- Attack: 4
- Defense: 4
- Point Value: 140
After attacking an opponent's Unique Hero with this Master of the Hunt's normal attack, roll 1 attack die for each wound inflicted in that attack. For each additional skull rolled, place 1 additional wound Marker on the defending figure's Army Card.
After moving and before attacking with this Master of the Hunt, you may roll the 20-sided die. If you roll a 16 or higher, add 3 to this Master of the Hunt's Range value for the duration of its turn.
The Master of the Hunt works as anti-Unique Hero, especially against ones with mediocre Life or Defense. He is good at picking off Warforged, especially if you can place him on height. He is a weak heroes` - like the Feral Troll - worst nightmare. Counter-Draft him if your enemy picks a weak Defense Heroes. Counter-draft for him with fast common squads, they can quickly speed up to him, possibly disrupt any boosting auras, and eliminate him quickly. Keep in mind that his Mortal Strike only works against Unique Heroes.