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Relying on their advanced technology rather than brute strength, Microcorp Agents combine technology with relentless training in order to infiltrate and neutralize key positions. Not only do their weapons have superior range, they are also much more effective when firing from a greater height.

But that's only part of the story. The Agents wear special suits that allow them to glide easily through the water and provides extra protection in that environment. The suit is also equipped with Stealth Armor ability, enabling the Microcorp Agents to dodge attacks.

Stats:

  • Life: 1
  • Move: 5
  • Range: 7
  • Attack: 2
  • Defense: 3
  • Point Value: 100
  • Figures Per Squad: 3

Abilities:

  • Stealth Armor 15:
    When a Microcorp Agent receives one or more wounds, before removing that agent, roll the 20-sided die. If you roll a 15 or higher, ignore any wounds.
  • Water Suits:
    Microcorp Agents do not have to stop their movement when entering a water space. Add 2 to a Microcorp Agent's defense while he is on a water space.
  • Sighting:
    When a Microcorp Agent is attacking with a height advantage, he rolls an additional attack die.

Synergy

  • Laglor: Vydar’s Range Enhancement Aura
    As Vydar Units with a range greater than four(4), Microcorp Agents may benefit from Laglor’s Vydar’s Range Enhancement Aura.
  • Agent Skahen: Cover Fire
    As a tricky Vydar unit, Microcorp Agents benefit from Agent Skahen's Cover Fire ability.
  • Otonashi: Tricky Speed 4
    Having "Tricky" personalities, Microcorp Agents are able to boost Otonashi's movement with her Tricky Speed 4 ability.

Stratgey

The Microcorp Agents are a common squad that is drafted often. These guys are very strong and tough to kill, especially on a board with high elevation & water. Make sure to sit them on height so you can start picking off enemies with 2 extra attack dice (1 die for Height Advantage + 1 die for their Sighting special ability). Their Stealth Armor 15 can potentially protect them against ANY wound; that includes falling damage, normal and special attacks, & leaving engagement attacks, so don't be afraid to throw these guys up on the front line.

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