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No official bio was released for this unit


Stats

  • Life: 5
  • Move: 6
  • Range: 1
  • Attack: 4
  • Defense: 4
  • Point Value: 110

Abilities

Shadow Ambush - If Mika Connour starts her turn unengaged and on a shadow space, add 3 to her attack this turn.

Shadow Dance - If Mika Connour starts her turn on a shadow space, instead of moving normally, you may place her on any other empty shadow space within 8 spaces of her current location. If Mika Connour is engaged when she starts her Shadow Dance, she will take any leaving engagement attacks.

Blend Into Shadow - Mika Connour starts each game with up to 2 shadow tiles on her Army Card (included in expansion pack). If Mika Connour ends her turn on an empty land space, you may place a shadow tile from her Army Card onto the space she occupies if the shadow tile fits normally onto that space.

Synergy

Having a tricky personality, Mika Connour may give Otonashi a movement bonus.

Following Vydar and having a tricky personality allows Agent Skahen to move her.

Using her Shadow Dance ability, she can leave behind shadows to aid with other figures defense and/or special abilities.

Strategy

Mika is incredible in battlefields with lots of shadow tiles. She can run to Glyphs or moderately strong enemy units, and pull an attack of 7. Don't expect her to hold up in a straight fight with, say, Krug or a Greater Ice Elemental, but she can run in and pull a quick hit. Don't be afraid to take a leaving engagement attack or so early on, because yes, she may get hit, but taking one wound for an attack of 7 dice isn't too much. Especially if you have a healer.

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