Deathwalkers and Zettians are not the only Soulborg species summoned to Valhalla from Alpha Prime. Their long-standing Omnicron enemies were recruited by Utgar's enemy, Jandar, and they continue their civil war on the battlefields of Valhalla. The Omnicron Warriors are not so heavily armored as the other Soulborgs, nor is their combat programming so flashy; but their deadly accurate sharp-shooting skills have proven to be invaluable assets to their allies.
- Life: 1
- Move: 5
- Range: 7
- Attack: 1
- Defense: 3
- Points: 100
- Figures per Squad: 3
- Deadly Shot:
When attacking with Omnicron Snipers, any skull rolled counts as one additional hit.
(Note: Double the hits before defense dice are rolled. For example, if you roll one skull, two hits are made. If the opponent rolls only one shield, the defending figure takes one wound.)
- Sir Gilbert: Jandar’s Dispatch
As a Squad that follows Jandar, Omnicron Snipers may benefit from Sir Gilbert's Jandar’s Dispatch movement bonus ability.
- Omnicron Repulsors: Targeting Beacon
As Soulbourgs who follow Jandar, Omnicron Snipers may benefit from the Omnicron Repulsors' Targeting Beacon ability.
When using the Snipers, try to keep them above the defending figure, so 2 dice are rolled for a maximum of 4 wounds.
Try pairing the Snipers with Taelord the Kyrie Warrior, or using Omnicron Repulsors as a melee squad so that you can roll as many dice as possible. Even with 1 or 2 dice, you can still do considerable damage as the chances of dealing more wounds is better than rolling 4 dice. The deadly shot ability takes out the "luck factor". Putting them on high castle walls can also make them roll 2 extra dice, and putting them on a shadow space or next to a jungle tree gives them more defense. Raelin and Taelord can largely benefit the Snipers. If you can, use the Omnicron Snipers to attack slow melee figures from a distance, or put them on a castle ledge with no way to get there but to climb without a ladder.