As one of the most celebrated generals in the Macedonian Army, Parmenio led countless victories during the reign of Alexander the Great. For weeks, Einar has visions of these great battles before a portal opened up allowing him to snatch up Parmenio. General Einar is impressed with his leadership and disciplinary skills. Parmenio's abililty to urge his soldiers on - even those on the verge of death - is legendary. He and his Sacred Band will make valuable additions to the forces of Einar.


  • Life: 5
  • Move: 5
  • Range: 1
  • Attack: 3
  • Defense: 3
  • Point Value: 90


  • Disciplined Influence:
    At the start of the game, you may choose any Unique Army Card you control. For this game the chosen card's personality is disciplined, regardless of what is listed on the card.
  • Sacred Band Defy Death 15:
    When an adjacent Sacred Band figure receives one or more wounds, roll the 20-sided die before removing that figure. If you roll a 15 or higher, ignore any wounds.


  • Disciplined Influence:
    Parmenio can convert any 1 Non-Disciplined Unique Army Card you control, however Common Army Cards cannot be converted.
  • Sacred Band Defy Death 15:
    Sacred Band Units
    Sacred Band
  • Roman Legionnaires: Warlord Bonding
    As a Warlord, Parmenio may benefit from the Roman Legionnaires’ Warlord Bonding abiltiy.
  • Sacred Band: Einar Warlord Bonding
    As a Warlord who follows Einar, Parmenio may benefit from the Sacred Band’s Einar Warlord Bonding ability.
  • Sacred Band: Disciplined Army Defense Bonus
    Having a "Disciplined" personality, Parmenio is compatible with the Sacred Band's Disciplined Army Defense Bonus ability.


Parmenio is a must have in a Sacred Band army. He can make one card "Disciplined," thus allowing you to draft one non-disciplined figure and still have an all-disciplined army bonus for the Sacred Band. Keep in mind, however, that he can only change the personality of a unique Hero or Squad, not a common Hero or Squad. His real power  is his Sacred Band Defy Death 15, which gives the player a 25% chance for their Sacred Band figures to survive being wounded. However, apart from a Sacred Band army, he doesn't have many uses.

However it should be noted that while his defy death is his greatest power, it is also his squad's greatest weekness as well. In order for the power to work effectively, he will be surrounded by Sacred Band figures, the Sacred Band can't leave his side without giving up their bonus, and that is the reason the player drafted him in the first place. The use of mutliple or explosive attacks, such as Major Q9 and Deathwalker 9000 are probably the most effective counters, since they can raze the Sacred Band most effectively.

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