Each Sentinel of Jandar has a mighty shield crafted by Jandar's blacksmith, Kaintar. After Kaintar completes a shield he dips it in the Wellspring near Caelios. This magical water enchants the shield with an incredible power.
With these enchanted Shields of Valor the Sentinels are able to fend of blows more effectively, blocking more attacks than should be possible.
- Life: 1
- Move: 4
- Range: 1
- Attack: 3
- Defense: 4
- Point Value: 110
- Figures Per Squad: 3
- Shields of Valor:
When defending with Sentinels of Jandar, each shield rolled counts for one additional block.
When counting spaces for Sentinels of Jandar's movement, ignore elevations. Sentinels of Jandar may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Sentinels of Jandar starts to fly, if he is engaged he will take any leaving engagement attacks.
- Concan the Kyrie Warrior: Knight and Sentinel Enhancement
As Sentinels, the Sentinels of Jandar may benefit from Concan the Kyrie Warrior’s Knight and Sentinel Enhancement attack and defense bonus ability.
- Sir Gilbert: Jandar’s Dispatch
As a Squad that follows Jandar, Sentinels of Jandar may benefit from Sir Gilbert's Jandar’s Dispatch movement bonus ability.
- Atlaga the Kyrie Warrior: Kyrie Leadership
Belonging to the Kyrie race, the Sentinels of Jandar may benefit from Atlaga's Kyrie Leadership movement bonus ability.
- 4th Massachusetts Line: Valiant Army Defense Bonus
Having a "Valiant" personalities, Sentinels of Jandar are compatible with the 4th Massachusetts Line's Valiant Army Defense Bonus.
Sentinels are good for defending glyphs, especially if you have Raelin or Thorgrim to augement their own defense. Their flying power makes it easy for them to surround powerful hero figures, although their slow movement means that enemy heroes can easily outrun them. Boost their speed with Atlaga . They are also decent castle defenders, but ranged units such as the Omnicron Snipers or the Marro Stingers probably work better because they have range. On the inverse, because they can fly, they make for good castle siegers. Fly them up the wall, attack, have decent odds for not dying. Raelin helps, as mentioned above. Just have a more powerful unit as your main focus, like Charos or Sujoah , because these guys are still only an above average unit. Under attacks from Krug or the Minions of Utgar, they will fall eventually. On a side note, the Minions are also great units for a siege...