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In the heart of Bleakwoode lies a great source of magic. It is rumored to make the trees grow to incredible heights, and to grow dark, move in close to each other, and shut out the light. Foul creatures dwell in the everlasting night they create. The power of perverse creation is so strong in Bleakwoode that some say souls are born in that place- empty, hateful souls.

Natives of Valhalla will avoid spending the night in the forests of Bleakewoode at all costs. They warn the foolhardy and the ignorant to beware the Shades of Bleakwoode.

Stats

  • Life: 1
  • Move: 7
  • Range: 1
  • Attack: 2
  • Defense: 4
  • Points: 100
  • Figures Per Squad: 3

Abilities

  • Soul Devour: Before moving, each Shade of Bleakwoode you control may choose an adjacent unique hero. Roll the 20-sided die once for each Shade. If you roll 19 or 20, destroy the Shade of Bleakwoode figure, then take control of the chosen unique hero and remove any Order Marker on its card. You now control that Army Card.
  • Stealth Flying: When counting spaces for Shades of Bleakwoode's movement, ignore elevations. Shades of Bleakwoode may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Shade of Bleakwoode starts to fly, if it is engaged it will not take any leaving engagement attacks.

Behind the Game

The title name on the units is "Bleakewoode" however the location in question that they originate from is spelled "Bleakwoode". As to avoid confusion, it will be Bleakwoode for this site.

How Many Shades Can Attempt Soul Devour?

If I have more than 3 Shades of Bleakwoode engaged with unique heroes at the start of my turn, can I attempt Soul Devour with all of them or just one squad worth?

You may attempt Soul Devour with ALL Shades of Bleakwoode that are engaged with unique heroes at the start of your turn.[1]

Synergy

  • Dumutef Guard: Devourer Attack Enhancement
    As Devourers, Shades of Bleakwoode may benefit from Dumutef Guard’s Devourer Attack Enhancement ability.

Strategy

Thormun's Journal contains pages warning that these units can be very mischievous and can change the course of the battlefield. These shades can steal away some of your opponents' most powerfull heroes and allow you to take control of them. This is very useful to players who wish to take care of strong heroes like Sgt Drake Alexander, or even beings like Charos, and then use them to annihilate their previous allies.

References

  1. http://www.heroscapers.com/community/showthread.php?t=8586

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