Originally trained to defend their Temples, the Shaolin Monks became one of the most deadly and feared fighting orders. Their legendary skills are based upon the movements of 5 animals (Tiger, Crane, Dragon, Snake and Leopard) and the properties of the 5 elements (Wood, Fire, Gold, Water and Earth).
Centuries of refinement of their fighting art make the Shaolin Monks one of the most dangerous opponents on the battlefield. They can attack all of their enemies who are adjacent to them, delivering lethal strikes simultaneously. Their ability to leap into and out of engagements and over obstacles makes the Monks a necessary choice for almost any battle.
- Life: 1
- Move: 6
- Range: 1
- Attack: 3
- Defense: 3
- Point Value: 80
- Figures Per Squad: 3
- Shaolin Assault:
A Shaolin Monk may attack any or all figures adjacent to him. Roll each attack separately.
- Stealth Leap:
Instead of their normal move, any or all Shaolin Monks may Stealth Leap. Stealth Leap has a move 3. When counting spaces for a Monk's leaping movement, ignore elevations. A Monk may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. A Monk may not leap more than 12 levels up or down in a single leap. If a Monk is engaged when he starts to leap, he does not take any leaving engagement attacks.
- Acolarh: Ullar's Amulet
As a unit that follows Ullar, Shaolin Monk's may benefit from Acolarh's Ullar's Amulet movement bonus ability.
- Master Win Chiu Woo: Master's Influence
As Monk squad figures, Shaolin Monks may benefit from Master Win Chiu Woo's Master's Influence ability.
- Sacred Band: Disciplined Army Defense Bonus
Having a Disciplined personality, Shaolin Monks may aid the Sacred Band with their Disciplined Army Defense Bonus.
These figures are good castle attackers. What with their Stealth Leap, and Shaolin Assult, they can jump over castle walls, and then attack every figure adjecent to them. Master Win Chiu Woo is a good unit to use with them, seeing as he boosts their attack, defence, and Stealth Leap. Their defence is low however; to counter this draft Raelin. Taelord is also a good draft with these figures, because a max of six attacks of four, five with height, is quite respectable. On any map with a lot of elevation, it's a hard choice between these figures, and The Quasatch Hunters because they both have multiple attacks, and can gain height easily. If your opponent is drafting a high Soulborg army then draft the Quasatch Hunters, but otherwise use those extra twenty points for Isamu and Otonashi, and these figures are usually quite formiddable.