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Spider-Man

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Born Peter Parker, Spider-Man gained his superpowers in high school when he was bitten by a radioactive spider during a science demonstration. As a result of the bite, Spider-Man gained superhuman strength with the abilitiy to lift 10 tons, enhanced speed and leaping ability, the ability to climb and stick to walls like a spider, and a preternatural "Spider Sense" that warns him of personal impending danger. In addition Parker's affinity for science has enabled him to invent crime fighting weapons, the foremost of which is his famous web fluid which he uses both to travel by swinging from building to building and to subdue foes. When used offensively the webbing is sticky and has a tensile strength slightly stronger than spider-man's own strength level, although it dissolves after one hour.

Stats:

  • Life: 5
  • Move: 6
  • Range: 1
  • Attack: 4
  • Defense: 4
  • Points: 160

Abilities

  • Spidey-Sense 11
    If Spider-Man is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-10, roll defense dice normally. If you roll an 11-20, Spider-Man takes no damage and may immediately move using his Swing Line 4 Special Power.
  • Swing Line 4
    Instead of a normal move, Spider-Man may use his Swing Line. Swing Line has a move of 4. When counting spaces for Spider-Man's Swing Line movement, ignore elevations, Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider Man may not Swing-Line more than 40 levels up or down in a single Swing Line. If Spider-Man is engaged when he starts to Swing-Line, he will not take any leaving engagement attacks.
  • Web Special Attack
    Range 4. Attack 3. Figures roll 1 less defense die when defending against Spider-Man's Web Special Attack.
  • (Super Strength) - Spider-Man is not affected by normal/major falls and negates automatic shields given to destructible objects. He is still affected by extreme falls.

Strategy

Spider-Man can be difficult to play effectively in the wrong situations. He is not a hero you simply charge in, expecting him to take out figures. His strong points are movement and evasion but even his movement is limited. Swing Line enables him to get over walls and into fortresses, but once in he can't do much. His Spidey-Sense can keep him alive. He can holds a glyph pretty well. He is definitely more of an infiltrator, like the ninjas. His Web special attack could be use effectively against an army with no ranged figures.

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