|Tarn Viking Warriors|
|Set||Rise of the Valkyrie|
These hardy warriors from the icy regions of Earth have adapted well to the physical stresses of Valhalla's rugged environment. Tarn Warriors can travel quickly despite their heavy helmets, weapons and armor. A primitive lot, they are prone to infighting, gambling, and a host of superstitious activities.
On Earth, the Tarn squad served Thorgrim. After Jandar rescued him, these elite warriors were the only survivors left to defend the Viking castle. Greatly outnumbered, they fled to the woods of Korland, where Thorgrim's enemies, Ulrick and his Dreadguls, hunted them down. Jandar returned for the Tarn Vikings, sparing them from certain slaughter at the hands of the bloodthirsty Ulrick.
- Life: 1
- Move: 4
- Range: 1
- Attack: 3
- Defense: 4
- Point Value: 50
- Figures Per Squad: 4
- Berserker Charge :
After moving and before attacking, roll the 20-sided die. If you roll a 15 or higher, you may move all Tarn Viking Warriors again.
- Valguard: Berserker Charge Enhancement
Having the Berserker Charge ability, Tarn Viking Warriors may benefit from Valguard’s Berserker Charge Enhancement ability.
- Sir Gilbert: Jandar’s Dispatch
As a Squad that follows Jandar, Tarn Viking Warriors may benefit from Sir Gilbert's Jandar’s Dispatch movement bonus.
Behind the GameEdit
The name of this Viking clan is somewhat a mystery, "tarn" in Nordic usually means lake or pond.
- Unlimited Berserker Charge
If I move once and am successful rolling for Berserker Charge, can I roll for it again after I'm done moving a second time?
Yes. You can keep rolling for Berserker Charge until you roll less than a 15 or choose not to roll any more. Once you attack though, you cannot roll for Berserker Charge that turn. (Hasbro FAQ)