A lesser leader on the world of Grut, Tornak has earned the respect of allies and enemies alike on the war-torn battlefields of Valhalla. As with all Orc leaders, Tornak is fierce, tricky, unpredictable and mean, never above fighting dirty to win a battle. Tornak's aggressive battlefield tactics never fail to whip his troops into a frenzy and spur them on to even more vicious attacks and even greater violence against their enemies.
- Life: 3
- Move: 7
- Range: 1
- Attack: 4
- Defense: 5
- Point Value: 100
Tornak is never attacked when leaving an engagement.
- Orc Warrior Enhancement:
All friendly Orc Warriors adjacent to Tornak receive an additional attack die and an additional defense die.
- Orc Warrior Enhancement:
Blade Gruts and Heavy Gruts may benefit from Tornak's Orc Warrior Enhancement ability.
- Blade Gruts/Heavy Gruts: Orc Champion Bonding
As an Orc Champion, Tornak may benefit from Blade Gruts' and Heavy Gruts' Orc Champion Bonding ability.
- Ornak: Red Flag of Fury:
As an Unique Hero that follows Utgar, Tornak may benefit from Ornak’s Red Flag of Fury ability.
- Nerak the Glacian Swog Rider: Orc Defensive Aura 1:
As an Orc, Tornak may benefit from Nerak the Glacian Swog Rider’s Orc Defensive Aura 1 ability.
- Otonashi: Tricky Speed 4
Having a "Tricky" personality, Tornak is able to boost Otonashi's movement with her Tricky Speed 4.
Tornak is one of the most used Orc Champions for a reason. He has higher base stats than any of the others, and thus won't fall apart in combat , gives the same bonus as Grimnak for twenty (20) points less, and doesn't have to slow the Blade Gruts down to keep the attack/defence bonus. True, he is a little on the low side of lives, but is a powerhouse for only a hundred (100) points.
Draft Grimnak, three (3) squads of Blade Gruts, three (3) Swog Riders, two (2) squads of Arrow Gruts, and this figure for a 495 point, well bonding army. Just pile all of your order markers on the Blade and Arrow Gruts, take a turn with the champion/beast and then with the Gruts, and you can generally overwhelm your opponent by sheer numbers. The only problem with this army is it takes up twenty-eight (28) spaces, so only use this exact army if you have very large start zones.
You can also use him and the Blade Gruts as a sort of hit-and-run squad. Put order markers on the blade gruts. Rush in with Tornak. Follow up with the gruts. Do some damage. Tornak and a squad of gruts are only one hundred forty (140) points. Keep in mind Tornak has low life and the gruts have low survivability, so have a powerhouse to back them up like a Marro army or a decent pile of Samurai. Maybe Q9 or Brandis Skyhunter just for good measure...
|Malliddon's Prophecy (See All)|
|Grut Orcs||Arrow Gruts • Blade Gruts|
|IX Roman Legion||Roman Archers • Roman Legionnaires|
|Snipers & Vipers||Venoc Vipers • Omnicron Snipers|
|Heroes of Bleakwoode||Kelda the Kyrie Warrior • Marcus Decimus Gallus • Taelord the Kyrie Warrior • Venoc Warlord • Tornak|