At the base of the mountain Llomvar, among the ancient, ivory barked, Waylan trees, lies the elven city of Ashra. Ashra is no ordinary place, it is a living thing. The city stretches up as high as the Waylan trees themselves, some 300 yards into the sky. Intricate, ornate, and indescribably beautiful, the elven dwellings grow out of the very trees. The city is a complex web, with level upon level of walkways stretching from one domicile to another. Everything curves and winds. Not a straight line can be found in that place.
Ashra’s beauty is known throughout all of Feylund, but only through tales that are generations old, handed down in song and story. For more than 1200 years, none, but the Elves of Ashra themselves, have seen the city
Ever since the betrayal of Veldoris the Proud, the Elves of Ashra have protected their land with great ferocity from all outsiders. Now any who venture unto that forbidden ground are instantly surrounded by the Warriors of Ashra, an elite, all-female, fighting force that are said to be undefeatable in hand-to-hand combat.
- Life: 1
- Move: 5
- Range: 1
- Attack: 3
- Defense: 3
- Points: 50
- Figures Per Squad: 3
- Defensive Agility:
When a Warrior of Ashra rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage.
- Acolarh: Leaf of the Home Tree Aura
As Elves, Warriors of Ashra may benefit from Acolarh’s Leaf of the Home Tree Aura defensive bonus ability.
- Acolarh: Ullar’s Amulet
As a follower of Ullar, the Warriors of Ashra may benefit from Acolarh’s Ullar’s Amulet movement bonus ability.
- Emirroon: Elven Summoning Spell
As Elf units, the Warriors of Ashra may benefit from Emirroon's Elven Summoning Spell ability.
- Kyntela Gwyn: Strength of Oak Aura 1
As Elf units, the Warriors of Ashra may benefit from Kyntela Gwyn's Strength of Oak Aura 1 defense bonus ability.
- Otonashi: Tricky Speed 4
As tricky units, the Warriors of Ashra enable Otonashi's Tricky Speed 4 ability.
Warriors of Ashra are the Mistresses of melee combat, a few groups of them can tie down advancing enemies to your ranged figures. However, without bonding and only three attacks of three, a turn marker on their card doesn’t get you a whole lot without at least several squads of them.