The murky swamp planet Marr teems with alien life, its species locked in a constant struggle for survival. From rot and decay, from the putrid slime beneath that world’s watery surface, comes a strange new form of life.
Born from death, the Marro are soulless killers. They seek always to spread their infection, choking out all other life. The Marro are gene-splicers. They’ve engineered themselves into a super-species. They grow organic weapons, and they fuse their organic bodies with refined ore, making themselves into weapons. They’ve produced beings with such supernatural intelligence that they can invade the minds of other living organisms and bring them under their control, while genetically engineering others of their race to be mindless pawns.
One of the great successes of the Marro’s recombinant technology is the building of the Hivelords. These super-organisms have few genetic equals in all the known worlds. Wo-Sa-Ga, genetically constructed to mimic the traits of the Marro’s Viper enemies, is one such success.
- Life: 4
- Move: 6
- Range: 1
- Attack: 6
- Defense: 4
- Point Value: 135
- Coil Crush:
When attacking a small, medium or large figure, if Wo-Sa-Ga inflicts at least 2 wounds, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure.
Wo-Sa-Ga does not have to stop her movement when entering water spaces.
- Ornak: Red Flag of Fury
As a Unique Hero that follows Utgar, Wo-Sa-Ga may benefit from Ornak’s Red Flag of Fury ability.
- Marrden Nagrubs: Hivelord Life Bonding
As a Hivelord, Wo-Sa-Ga may benefit from Marrden Nagrubs' Hivelord Life Bonding and healing.
- Su-Bak-Na: Hive Supremacy
Belonging to the Marro race, Wo-Sa-Ga may benefit from Su-Bak-Na’s Hive Supremacy ability.
Wo-Sa-Ga can be considered a medium-priced strike figure. With Wo-Sa-Ga, you can slide into water, dash across an otherwise impassable river, then deal a heavy blow on enemy forces. However, her low life and defence heavily hinders her, for if she doesn't quickly kill her intended target, she is likely to be taken down rather soon. You can, however, also rely on her to pick off straggling figures in the endgame, and for this she is best. You can use her right now and get her killed, OR you can hope your other forces can destroy your opponents smaller squad figures, then when they are left with their heavy hitters, you can lure their remaining figures into your zone, or force them back into theirs. Simply put, leave room for Wo-Sa-Ga to attempt to try to crush a figure, with a 25% chance IF she inflicts two(2) wounds. This makes her ideal for smashing beefy figures in one hit. Another good idea is to draft the Marrden Nagrubs as a support squad, as they can instantly remove wound markers from her, allowing for more mayhem (especially since Nagrubs are probably the CHEAPEST squad around).