Although some lore incorrecly suggests that Wyverns are stupid, they are actually rather deadly and cunning in combat and are distantly related to Dragons. They prefer to always be in flight, and take any opportunity to take flight if not doing so already. Upon the ground, Wyverns attack with their teeth, and with their deadly tail stingers (which are highly poisonous). If flying, Wyverns can also use their teeth and stingers, but prefer to swoop down, and slash at prey with their claws, or even grab them, carry them up into the air, and drop them. Wyverns are careful to be silent when flying, and to keep their shadow unseen. This gives them the benefit of stealth if the foes are unaware of the creature. Wyverns eat the remains of those they kill, and sometimes even take their valuables like their larger cousins, the Dragons.


  • Life: 4
  • Move: 7
  • Range: 1
  • Attack: 4
  • Defense: 4
  • Point Value: 100


Talon Grab:
While this Wyvern is flying, you may choose one opponent's small or medium figure that it passed over this turn. Place the chosen figure on an empty same-level space adjacent to this Wyvern at the end of its move. If the chosen figure is engaged when it is moved by Talon Grab, it will not take any leaving engagement attacks. Figures under overhangs can never be moved by Talon Grab.

Venomous Sting:
When rolling attack dice, if this Wyvern rolls a skull on every die, the defending figure can not roll defense dice. Venomous Sting does not affect destructable objects.

When counting spaces for this Wyvern's movement, ignore elevations. It may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When it starts to fly, if it is engaged it will take any leaving engagement attacks.


As a predator, the Wyvern may benefit from the Fyorlag Spiders' Predator Bonding ability.


This figure is good for multiple reasons. You can use him as a general powerhouse, four (4) attack and defence are nothing to be laughed at. But his most potent use is moving your opponent's most powerful ranged figures. Another great use is to use him to affect auras. Move Ana Karithon or Pelloth to a place where they can't power up their troops and throw off your opponent's strategy for the rest of the round. Move the Fire Elemental onto water spaces. Just remember, to put a figure onto a molten lava space, the Wyvern needs to land on one himself. Venomous Sting is a nice ability, similar to the Deathstalkers' Maul (from the original game), but you can't pull it off enough to make it worth one hundred (100) points. Draft this figure to throw your opponent's plans off with Talon Grab, hope for the best with Venomous Sting, be happy with one hundred (100) points well spent.

The Wyverns bond really well with Fyorlag Spiders (also from the original game). As an Uncommon Hero, it is frustrating to specify which Figure (Army Card) to put your order markers on, but because the Wyvern is a Predator, they can bond with the spiders. Insert Estivara for +1 Attack dice with the spiders and you'll have a decent army!

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