Zanafor's Discovery
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Zanafor's Discovery otherwise known as Wave 4 was released 2006. Each pack contained figures and 2 two-hex tiles.
Contents |
[edit] Sets
[edit] Soulborgs & Elves:
Aubrien Archers
From the heart of the great forest of Feylund come the Aubrien Archers. Only young elves who pass the four tests of the Queen are allowed to join the Aubrien squad. Of those who are admitted, only 10% finish. Those who are left show a skill with the bow that is feared across Feylund, and now, even beyond.
Gladiatrons
The Gladiatrons come from the flatland region of Alpha Prime. Originally, they were constructed as scouts for their Blastatron counterparts. Since being called to Valhalla, they have evolved into their own deadly killing squad. Beware the approaching Gladiatrons: once engaged, they can focus their energy, allowing their defensive powers to enhance. Their Cyberclaw locks most opponents down, and enemy warriors unlucky enough to be thusly immobilized can do little more than pray for a miracle to survive the attack.
[edit] Greeks & Vipers:
Sacred Band
The gods smile on some, and on others they do not. That is what the members of Parmenio's Sacred Band would say. Parmenio formed his Sacred Band in secret, selecting only the toughest, most dedicated and courageous warriors. General Einar brought the members of the Sacred Band through a portal shortly after he saved Parmenio. Parmenio was happy to see his loyal soldiers. On Valahalla, they fight with Parmenio and Marcus Decimus Gallus. This Sacred Band is disciplined and they fight well with other disciplined troops.
Armoc Vipers
When Ullar saw the visions of the Armoc Vipers, he was pleased. He knew pure power and feocity would not be enough to win the most critical battles. The role they play on Valhalla is the same role they played on Marr: they are the protectors of the Venoc Warlord. Their speed in water and advanced defensive abilities make them well-suited to work on the front lines in any of Ullar's Campaigns.
[edit] Lawmen & Samurai:
James Murphy
James Murphy has left trouble in his wake since he left Five-Strings, Kansas at the age of 13. Living on and off the railroads, using only his guile and his whip, James Murphy is his own boss, his own leader, and his own worst enemy. The only thing worse than a man with a whip is a mean man with a whip.
Guilty McCreech
Nelson Allen McCreech was "living high on the hog," as they say in his hometown of Wardell, Missouri. He enjoyed his power as Town Sheriff, and often abused it. But Nelson's corrupt ways caught up with him after his archrival, the local judge, turned up dead in a back alley. Knowing that there wasn't but one man could have done this deed, the townsfolk had finally had enough. An angry crowd showed up at the Sheriff's office carrying a rope and shouting Guilty! Guilty! McCreech came within seconds of a hanging death when General Einar intervened, knowing that Guilty McCreech's quick hands and devious nature would be useful to his cause.
Today, Guilty fights for Einar, and will forever bear the scarred rope burn on his neck as a reminder of where his loyalty should reside.
Deadeye Dan
Dan Maverick was a Physician in the lonely town of Lead in the South Dakota Territory. Well-read and educated in Chicago, Dan had ventured west in search of wide open spaces and a piece of land to call his own. On the prairie he discovered his love of hunting and became an expert marksman with his .50-90 Sharpshooter Buffalo rifle. Dan always brought down the big game, often making his shots from well over 300 yards. Dan's quiet little life changed one day when he went to make a deposit at the Lead Bank, and found it being robbed by bandits. Dan quickly fled the bank, and set up a sniper position across the street. He took down three of the bandits before he was taken from behind. Just as Deadeye Dan was about to leave Lead by way of the gun, General Ullar intervened and brought him to Valhalla as a sharpshooter to strike at his enemies from afar.
Tagawa Samurai
Even though their reputations as formidable assassins preceded their arrival in Valhalla, the Tagawa Samurai have proven to be even faster, more ferocious and deadly than their adversaries expected. These disciplined warriors believe that their victims' spirits deserve the highest honor and are united with their own, adding to their collective strength. In addition to this honored code of offense, the Tagawa, much like their Izumi bothers, are artful masters of the riposte: the lightning-quick, deadly-accurate counterstrike. The Tagawa Samurai go into battle expecting death; ironically, it is this very mindset that has been the heart of the Samurai code for centuries and which has allowed them many victories.
[edit] Heroes of Trollsford:
Sudema
Only Feylund's mighiest warriors survived her deadly stare. She was last seen over twenty years ago, when Khosumet the Darklord and Marhana, a mighty female Elf Banisher, formed an unlikely alliance to exile Sudema from Feylund. Khosumet later turned on Marhana during the battle but she lived long enough to leave Sudema weak and powerless. Marhana's only son, Morsbane, continued her quest for peace.
Sudema was not heard from against until now. Her arrival casts a dark cloud over Valhalla and marks a new beginning for Vydar and his forces. Her powers are now stronger than ever and no one will stand in her way for vengeance against Marhana's son.
Morsbane
The ninth generation Banisher in his family, Morsbane wields the Rod of Negation in the service to his queen. Enemies are brought low, the powerful become powerless, the mighty become meek. In some cases, the Rod is powerful enough to negate a being's very existence.
Parmenio
As one of the most celebrated generals in the Macedonian Army, Parmenio led countless victories during the reign of Alexander the Great. For weeks, Einar has visions of these great blattles before a portal opened up allowing him to snatch up Parmenio. General Einar is impressed with his leadership and disciplinary skills. Parmeio's abililty to urge his soldiers on - even those on the verge of death - is legendary. He and his Sacred Band will make valuable additions to the forces of Einar.
Valguard
Born in blood and raised on war, the vicious battle leader of the Dreadguls was recued and brought to Valhalla by Einar to serve in his quest for control of the wellsprings. On Earth, Valguard fought alongside his father Ulrick, raiding and pillaging with the terrifying Dreadguls. When Finn's castle was under seige, his brother Thorgrim challenged Valguard in single combat. Thorgrim found Valguard to be too fierce of an opponent, and it was only when a tumbling boulder pinned and crushed Valguard's shield arm that Thorgrim could escape. Einar transported the injured warlord to Valhalla, and Ulrick, thinking his son dead, began his campaign to eradicate the Tarn Vikings and their leaders, Thorgrim and Finn.
It was on Valhalla that Valguard had the alien lizard arm magically attached by Durnipia, to replace his lost arm. The arm gives Valguard superhuman stamina and a lust for blood in battle.
Major X17
Major X17 earned its reputation in the Soulborg fighting pits as a gladiator of renowned ability. It was granted a command position in the Soulborg battlefield forces, and later went on to earn the rank of Major. Like its Gladiatron counterparts, Major X17 uses a Cyberclaw to lock down its victims. With its immense size, it can lock down even larger opponents.
After years of refinement and expert programming, the defense mechanisms of this discilplined gladiator are rivaled by few others. It is well known that any warrior foolish enough to engage Major X17 in hand-to-hand combat is likely asking for certain defeat.
